![]() In a mostly frictionless game, the one space Echtra has carved out depth is a rewarding character upgrade system. ![]() ![]() Each class is further enhanced through the selection of a relic subclass – a special elemental object that adds an additional tree of abilities.įour amusing classes each offer something enticing, from the dark and light balancing of the Dusk Mage to the borderline silly Railmaster, who literally builds a railway track and hauls a train behind him throughout the adventure. As such, your Sharpshooter class plays quite differently, depending on whether you’ve decided to freeze your enemies with the Coldheart relic or set the world ablaze with the Flaming Destroyer. No matter your selection, it only takes a few levels to transform into a walking engine of destruction, encouraging that pleasant flow that comes from decimating dozens of enemies every minute in increasingly cathartic area-effect blasts and crushing weapon smashes. Multiple adjustable difficulty levels allow for efficient scaling to your experience or attention level players who want a more dangerous adventure certainly have that option, though the game feels best when it moves at high speed, rather than slogging through a challenge your character isn’t ready for. No matter how hard you make it, you settle quickly into a mostly mindless rhythm of power rotation and satisfying loot bursts. Thanks to a pet who happily jets off to sell your gear, inventory management is a breeze, and I liked the variety of both cosmetic and functional features reflected in the many weapon and armor pieces I gathered. Players looking for an especially rich system of attribute optimization are likely to be disappointed. Like most things in the game, the focus is on quickly getting you back into the fray, not endless hand-wringing about which gloves to put on.Īfter you complete the campaign, Echtra has planted a number of wrinkles to maintain your interest, including an enchantment system, increased focus on crafting, and the ability to further customize your fort. ![]() I never warmed to fort development, which unfolds in a cramped space, and the changes I made rarely affected gameplay enough to be satisfying. ![]()
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